Microfacet BRDF,BRDF的能量守恒和使用Kulla-Conty近似方法为Microfacet进行能量补偿。
屏幕空间环境光遮蔽(SSAO),以及3D空间全局光照LPV和VXGI。
Precomputed Radiance Transfer, Spherical Harmonics and Reflective Shadow Maps.
6 [GAMES202] Lecture Notes 6 IBL Shadowing Different Perspetives A many-light problem? (cost linearly to nLights) A sampling problem? 1 to figure out an arbitrarily complex vi…
Shadow Mapping基础与软阴影算法PCF和PCSS。